Turns out, at least two of us can make games, so I guess this makes for a good thread. Input or your own projects welcome.
Right now, personally I'm working on an idea for a strategy rogue-like. I'm not sure whether to make it turn-based or real time.
I am leaning turn-based though, for path-finding reasons, making performant path-finding in real time strategy games is very annoying, doubly so if you have randomly generated maps. I have no idea how the hell Tiberian Sun pulled that off in the late 90s.